REVIEW: Matrox TripleHead2Go Digital Part 8
In the Video Stress Test for ´Half-Life 2: Lost Cost´, our test system achieves 129,99 frames per second at a resolution of 3.840 x 1.024 (3.932.160 pixels). With a powerful computer system, there should be no problem with the frame rate for most modern games! For additional power, an option would be to use SLI, e.g. with two GeForce 8800 GTX graphics cards.
Result of the HL² Lost Coast Video Stress Test During all tests, we found no problem in desktop use or with the games we used to test the device.
Advertisement The concept of the Matrox TripleHead2Go Digital can be rated excellent, since the Graphics eXpansion Module (GXM) behaves like a monitor in relation to the operating system and graphics card. This means that no special drivers are needed. The connection and implementation of the TripleHead2Go are simple thanks to the settings made possible by the comprehensive PowerDesk-SE software. New dimensions are achieved for work and play with three monitors.
The huge desktop space and the panoramic feeling for games are more than impressive. No problems were discovered during the test. With a price of around €270, the Matrox TripleHead2Go Digital is not exactly a steal, but what other solutions are there for running three monitors that work as smoothly as this one? If you already have two 17- or 19-inch flat screen monitors and want a larger work or games display surface, you should take the time to consider whether you should buy a large monitor or whether it would be best to buy another (well-priced) 17-inch or 19-inch LCD which could then be combined with the TripleHead2Go. Since the Matrox TripleHead2Go Digital performs convincingly in all aspects, it represents a unique product for us which is unrivalled on the monitor and has earned our best rating. Overall rating: VERY GOOD
If you would like to ask our Editor questions about this test, please do so in the following thread within our forum. We will try to answer your questions as quickly as possible. Previous part | Back to overview Table of contents: Introduction Advertising
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