REVIEW: ViewSonic VX2268wm Part 11
Ensures audibly better sound quality: SRS Premium software.
The small tool offers the playback profiles Music, Movie, Games and allows the sound output to be set to the modes Headphone, Monitor Stereo speakers and Laptop speakers. Nonetheless, the range of the sound and especially the bass tones are meagre; the maximum volume is collapses at the physical limits of the monitor speakers: with or without the SRS strengthening, distorted and rattly sounds come out of the speakers on the Viewsonic.
Here, the "Aspect ratio" sub-menu we mentioned briefly in the section about the OSD is used, via which the interpolation modes "Full screen" and display in 4:3 format are possible. This makes it possible to display signals which are not played back in 16:9 format in justified format. However, this goes hand in hand with giving up usable screen space, since black borders appear on the left and the right as a necessity.
A crisply sharp image is displayed only in the native resolution, which is common to all LCD monitors. This is evident in that each pixel of the video signal corresponds to exactly one pixel on the monitor. At all other, non-native resolutions, the integrated electronics must upscale the resolution of the source to that of the panel. If you change the resolution, one pixel of the signal must be stretched to several pixels. Because of this adjustment, a certain degree of blurring and shadow formation must arise.
The following pictures show the interpolation behaviour for some normal resolutions:
Right: the native WSXGA resolution 1.680 x 1.050; Left: the 16:10 resolution 1.440 x 900.
No complaint can be made with regard to the native resolution of the VX2268wm. However, the widespread 16:10 resolution of 1.440 x 900 pixels already demonstrates blurring; the typical shadows arise.
Left: the 4:3 resolution 1.400 x 1.050 justified; right: 1.400 x 1.050 stretched to full screen.
Whilst the Viewsonic masters the 4:3 resolution very well, display in full screen mode is very blurred. The following pictures should also demonstrate the interpolation options for the conventional 5:4 resolution 1.280 x 1,024:
Left: the resolution 1.280 x 1.024 in justified format, right: 1.280 x 1.024 stretched to full screen.
The format display of the VX2268wm is not quite as capable of transformation. Apart from the full screen mode, only 4:3 is accepted, which has a negative effect on 5:4 and 16:10 resolutions. It is surprising that the monitor does not offer the 720p resolution of 1,280 x 720 pixels at all, let alone 1.280 x 768 or 1.280 x 800 neither according to the manufacturer’s indications nor physically.
Naturally, one might ask why a 22-inch monitor which "only" has the WSXGA resolution should be able to display smaller resolutions in 2D mode. The recommended native resolution always offers acceptable sharpness and accordingly good legibility. The next section will reveal how well our test model can interpolate games.
In the construction strategy game Anno 1404, many sharp edges can be seen, which reflect the interpolation behaviour of the monitor well. The fans hanging in the wind and the rigging of the ship in particular should be used as points of reference. Antialiasing, which reduces step formation at edges, has been deactivated both within the driver and in the graphics menu of the game.
The possible scaling of non-native resolutions via the graphics card menu was also ignored.
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