REVIEW: ViewSonic VX2268wm Part 12
Left: the native WSXGA resolution 1.680 x 1.050; right: the 16:10 resolution 1.440 x 900.
Left: the 4:3 resolution 1.400 x 1.050 justified; right: the same scene in 1.400 x 1.050 pixels, stretched to full screen.
The 5:4 resolution 1.280 x 1.024; Left: justified, right: stretched to full screen.
The VX2268wm performs somewhat better in the interpolation of moving pictures than in text display. Here, too, the native resolution performs best; generally the following applies: the display quality increases with a higher resolution. Whilst the degree of sharpness drops slightly in display of 1,440 x 900, the textures for all smaller resolutions tested become somewhat washed out.
The full screen stretching of 4:3 and 5:4 resolutions in particular produces very sloppy results, with shadows and reflections being lost regularly. However, the 4:3 hardware interpolation option means that even older games, which do not offer widescreen support, can be displayed in the correct aspect ratio. Direct button allocation, which would spare the user having to trek through the sluggish OSD, would be desirable for such purposes.
According to the manufacturer, the response time of the TN panel used in the Viewsonic VX2268wm from one grey hue to another is two milliseconds. This value is achieved by means of an overdrive solution, which is located in the OSD menu "Manual image adjustment " under "Response time". It increases the response time of the liquid crystals through a power impulse. If this solution is poorly integrated, an input lag or corona effect may arise, causing moving edges to glow.
The overdrive solution can be adjusted in the sub-menu "Response time" on the VX2268wm ("Standard", "Advanced", "Ultra-fast"), but it is not clear whether the function can be switched off completely. For fast movements in games such as shooting games and car racing games, clear blurring arose, regardless of the overdrive solution selected. Things were different under Windows: already in the "Advanced" setting, the mouse demonstrated slight blurring of edges and in the highest level, mouse movements on the desktops were accompanied by significant tailing effects.
Picture from the ego shooting game Crysis with pronounced motion blur for fast panning.
Thanks to the fact that no lag is visible subjectively between the movement of the mouse and the change to the image, the Viewsonic VX2268wm seemed to be a good candidate for shooting games. The controls are very direct and streaking only arose at a low level– however, of all times, it arose whilst rolling in a military jeep, driving slowly.
Picture from the racing game Need for Speed: Most Wanted.
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