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REVIEW: ViewSonic VX2268wm

Warranty LCD/Backlight (Years): 3 Years incl. Pickup Service
Max. pixel faults (according to ISO 13406-2): Class II
Panel size [inch]: 22
Pixel size [mm]: 0,282
Native resolution: 1.920 x 1.050 (16:9)
Visible screen size/diagonal [mm]: 474 x 296 / 558
Video-In, connector: 1 x D-Sub (analogue), 1 x DVI-D (digital)
Vertical frequency [Hz]: 50 - 75
Max. horizontal frequency/ video bandwidth [kHz/MHz]: 24 - 82 / 137,6
Color mode preset/user: 5 / 1
LCD pivotable / portrait mode: No / No
LCD display arm option: Yes
Features: Power cable, DVI-D cable (dual link), D-Sub VGA cable, 3,5 mm jack connector (audio), integrated 2 watts speaker (SRS/WOW/HD-Stereo), user manual and software (Viewsonic Assistent) on CD-ROM, quick start guide
Dimensions (W x H x D) [mm]: 509 x 359 - 441 x 203 (with feet)
Weight [kg]: 7,78
Compliance: BSMI, CCC, PSB, C-Tick, KCC,CE, Gost-R/Hygienic, Ukraine, MPR II, ISO 13406-2, SASO, TUVdotcom, UL/cUL, FCC-B, ICES-B, TUV-S/UL-AR S Mark, NOM, Energy Star
Power consumption On/Stand-by/Off [Watt]: 49 / - / 1 (manufactor)
Test date: 07.12.2009
Rating:  
Picture stability: ++ (digital) + (analogue)
Viewing angle dependency: +/-
Contrast: +
Color space: +/-
Subjective impression of image quality: +/-
Shades of gray resolution: +/-
Brightness allocation: +/-
Interpolation image quality: +/-
Fabrication of case/frame, mechanics: -
Operating, OSD: +/-
Suitable for occasional gamer: +
Suitable for hardcore gamer: +
Suitable for DVD/Video: +
Price [incl. VAT. in Euros]: 275,00

++ very good, + good, +/- satisfactory, - bad, -- very bad

Introduction

"Extreme 3D" is the attribute that Viewsonic gives its 22-inch VX2268wm – and this indicates the direction the company intended to take with the model. Together with Nvidia’s stereoscopic 3D glasses, the 120-Hertz monitor should cause a furore amongst the gamer community.

The monitor gains its ability for three-dimensional display together with a pair of 3D shutter glasses from the Nvidia 3D Vision kits and the following compatible graphics cards: Geforce 8000 series (8800GT or higher), Geforce 9000 series (9600GT or higher) and all pixel accelerators from the Geforce GTX2xx series.

The way the monitor works is, in a word: deconstruction. This refers to the signal, which is broken down into individual frames for the left and the right eye with a frame rate of 60 Hertz each. 60 Hertz is the frequency of conventional monitors. Thus, each eye receives a frame successively to view: left eye: Frames 1, 3, 5; right eye: Frames 2, 4, 6. The brain puts these frames together in such a way that a three-dimensional effect arises.

The shuttering or darkening of the respective other side that is performed by the glasses also explains why the monitor must have a frame rate of 120 Hertz. A standard LCD could not deliver enough of a frame rate to make a movement on the monitor look fluid and flicker-free for both eyes.

The glasses do not need a cable – they are fed via an integrated USB connection. A box, the transmitter, which is included in the scope of supply, activates the 3D effect and allows the user to adjust the strength of the 3 effect. However, this test will be limited to the monitor as such.

Even without considering its ability to display "real" 3D, the manufacturer’s indications and specifications for the VX2268wm indicate a multimedia-enabled monitor that is suitable for gaming: the dynamic contrast is 20.000:1 (static 1.000:1), the response time is two milliseconds and the integrated stereo speakers also indicate a certain ability with regard to multimedia playback.

In this review, you can find out whether the TN display, which has a resolution of 1.680 x 1.050 pixels, can confirm the values indicated by its manufacturer and how it performs in conventional gaming use, but also in two-dimensional applications.

All results published in this test were obtained via the digital output of an Nvidia Geforce 8800GT 512 (G92) from Sparkle; video playback was tested with a PC via DVI.

The external playback of video material was carried out using the Sony BDP-S 360 Blu-ray player, connected via a DVI-to-HDMI cable. Since the DVI input of the Viewsonic VX2268wm will not play back HDCP-copy-protected material, we had to exclude Blu-Ray playback. For the colour space measurements and for calibration, we used an EyeOne-Display2 colorimeter from Gretag Macbeth together with the iColor Display Software, Version 3.5.0.0. Finally, the SMTT software was used to determine the input lag of the monitor.

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