REVIEW: Dell E228WFP Part 12
In order to achieve a high FPS rate (Frames Per Second) and thereby attain a smooth display in the native resolution of 1.680 x 1.050 for current games, a graphics card equivalent to at least an X800XT (ATI) or a 6800GT (nVidia) is recommended. However, the general rule is: the more powerful the graphics power, the better.
We also tested the image reproduction quality of the E228WFP on the XBox 360 games console – and here, the Dell shows us exactly what it is capable of in terms of image quality if it is just given the right ‘input’.
The console game "Gears of War" on the Dell E228WFP.
The 1.366 x 768 pixels produced by the XBox are interpolated on full screen by the E228WFP – and breathtakingly well at that.
The Xbox shooting game "Rainbow Six Vegas" on the Dell E228WFP.
On the XBox 360, the Dell E228WFP’s reproducible image quality can only be described as outstanding. Although the monitor is 'only' fed with an analogue signal via the VGA input and on top of that constantly has to scale up (the XBox only provides a resolution of 1.366 x 736 pixels, which is the norm for LCD TVs), the E228WFP produces a practically perfect image for the user.
With its widescreen format and native resolution of 1,680 x 1,050 pixels, the Dell E228WFP offers a particularly large amount of desktop. Users in the areas of graphics and video processing in particular will value this extra desktop space. In applications such as Photoshop or Flash, windows and palettes can be pushed to the side of the work surface quite comfortably, and do not get in the way any more. The widescreen format also has its advantages for internet surfing. Although most websites are not optimised for widescreen format, several browser windows can be opened and viewed beside each other without any difficulty.
The Dell E228WFP provides a "large stage" for Flash applications.
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